The Hex-a-Gone started as a rough drawing on a scrap of paper. I developed the initial concept into a fully fledged and addictive word game for iOS, including power-ups, stat tracking, GameCentre leaderboards, and challenges. I completed all design and prototyping before handing over to our developer, Doug Stitcher, to be built in Xcode.
- Client: Alan Peat Ltd
- Date: May 6, 2016